![]() it was a really good model for diplomacy i thoughtĪnd the cutscenes. Add to that the abillity to trade information/technology as well as planets. Improving relationship, lying about another Empire to make them parionoid, insulting them to coax an attack, or blame them for spies in your Empire. Not to mention you had to actually "sweet talk" the leader of rival factions. ![]() ![]() The Non-Agression pacts, Trade agreements and Alliances. Now I don't care if they're little grey men, that's just so nice! I've always said that The tw diplomacy screen could learn something from IG2's. Something that was a really nice touch, if you Got into an Alliance with another Race, they'd send Birthday congratulations to your Emperor every other year. ![]() The messages you received from your advisors mercenaries looking for a job, rival kingdoms wanting trade agreements, Traders looking for an armed escort, Traders who are trying to rip you off, and all types of missions and such gave a great and completely immersive campaign game. Plus the random setting in the campaign map gave you a different game nearly all the time. The three campaign races are widely different and give unique playing experiences. I felt it was a game that was easy to get imho. The game sported a pretty good Diplomatic mode (still much better than RTW's imho), spying, trading and war areas.
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